
they no reason Sly Cooper run better on emulator PS3 than original PS2) (It's like the developpers, code for some game and not the PlayStation 2) but god all other game is a pain in the ass to run. PCSX2 at this point can run FFX, Kingdom Heart. dependent of developpers, and some fix is just for 1 or 2 games. The problem is that "the core" is too dependent on audio, video plug-in which are independent of the emulator.Īlso, several developers manage to add their codes to certain instruction sets.
Pcsx2 no sound full#
successfully provided full support for Linux developers without having any prior knowledge or experience using Linux OSĭud, I say Old PCSX2 team, wich is 2001 team and the "main core" wich is still up today.revived cross-platform initiative and ported JIT compiler to Linux ABI.state machines and high-precision event schedulers (implementation, optimization, debugging).benchmarking and micro-optimization of JIT compiler.Algorithmic optimization for asynchronous GS emulator, using high performance lock-free async queues.Designed to be cross-platform with Windows / Linux. new asynchronous UI design, with a user-oriented focus on responsiveness, stability, and minimizing # of clicks to access the most commonly used items.I established new guidelines for moderating public forums and reviewing/accepting contributions.Įngineering and architecture projects I took on over ~2.5 yrs: I demonstrated a level of competency and skill that helped inspire others to contribute. I actively encouraged individual contributions toward those goals. I took initiative to re-focus the team, helped set sensible goals by identifying our customers and the personal interests of contributors (academic, personal, etc).

The project had been handicapped by technical and political in-fighting prior to my tenure. Encouraged basic code-review paradigms and tackled technical and architectural problems that were creating barriers to new contributors joining the cause.Īdvocated for improving the open source contribution ecosphere. Started in the role of Audio and UI programmer and improving DevOps for other contributors.
